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AI Insights · Timothy · July 2022

Top 5 Roguelike Games on Android in South America: Q2 2022 Performance

Discover the performance trends of the top 5 Roguelike games on Android in South America for Q2 2022, including downloads, revenue, and active users.

Top 5 Roguelike Games on Android in South America: Q2 2022 Performance

In the second quarter of 2022, the top 5 Roguelike games on the Android platform in South America showcased diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics, based on data from Sensor Tower.

Diablo Immortal, published by Blizzard Entertainment, Inc., saw a significant start with weekly downloads peaking at around 1.5M in the week of May 30. However, this number declined to roughly 67.7K by the end of June. Weekly revenue started at approximately $82K and peaked at about $152K in the week of June 6, before tapering off to around $105K. The game also experienced a substantial decrease in weekly active users, from over 1M in early June to around 307K by the end of the month.

Saint Seiya Awakening: KOTZ from Yoozoo (Singapore) Pte. Ltd saw stable performance in terms of weekly revenue, starting at around $34K and peaking at approximately $48K in early June, before settling at about $30K by the end of the month. Weekly downloads for the game remained relatively steady, fluctuating between 2.5K and 3.6K. Active users saw a decline from 234K in late March to around 185K by the end of June.

Hero Wars: Alliance by NEXTERS GLOBAL LTD exhibited a mixed trend. Weekly downloads peaked at about 25.2K in late April, but dropped to around 5K by the end of June. Weekly revenue showed fluctuations, reaching a high of $33K in early May and then oscillating between $11.8K and $21.3K. The game's active user base peaked at around 113K in late April and declined to about 82.7K by the end of June.

RAID: Shadow Legends from Plarium Global Ltd maintained a consistent weekly download rate, peaking at about 42.6K in late May and ending the quarter at around 27.2K. Weekly revenue saw a peak of approximately $25.5K in late May, with fluctuations around $18K to $23K through June. The game's active user base grew from 53.5K in late March to around 67.5K by the end of May, before slightly declining to about 57.9K by the end of June.

AFK Arena by LilithGames experienced a steady trend in weekly downloads, ranging from 2.8K to 6.2K throughout the quarter. Weekly revenue showed minor fluctuations, starting at approximately $14.6K in late March and ending at around $12.6K by the end of June. The game’s active user base remained relatively stable, fluctuating between 32.5K and 38.9K throughout the quarter.

These insights provide a snapshot of the performance trends for the top Roguelike games in South America during Q2 2022. For more detailed analysis and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022